
A cloud gaming service (streaming games from servers), founded by Steve Perlman in 2003 and launched in 2010. In February 2011 HTC invested $40 million, planning to preinstall OnLive on phones and tablets (the Flyer and EVO View). In August 2012 OnLive went bankrupt and was relaunched with new investors, and HTC wrote off the entire investment. In 2015 Sony bought OnLive's assets and patents for PlayStation Now. A typical 2011 attempt by HTC to build a services ecosystem through acquisitions.
Specifications
| Investment | $40 million, February 2011 |
|---|---|
| Goal | cloud gaming on the HTC Flyer / smartphones |
| Outcome | OnLive went bankrupt in August 2012; investment written off |
| Later fate | acquired by Sony in 2015 |
Data from Wikipedia (en)
| Type | Private |
|---|
From Wikipedia
OnLive was a provider of cloud virtualization technologies based in Mountain View, California. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them. Games were delivered as streaming video rendered by the service's servers, rather than running on the local device. This setup allowed the games to run on computers and devices that would normally be unable to run them due to insufficient hardware. OnLive also enabled other features such as the ability for players to record game-play and to spectate.
Source: OnLive — Wikipedia (CC BY-SA 4.0)
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